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    <title>Reference on Agones</title>
    <link>/site/docs/reference/</link>
    <description>Recent content in Reference on Agones</description>
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    <item>
      <title>GameServer Specification</title>
      <link>/site/docs/reference/gameserver/</link>
      <pubDate>Thu, 03 Jan 2019 03:58:48 +0000</pubDate>
      <guid>/site/docs/reference/gameserver/</guid>
      <description>&lt;p&gt;A full GameServer specification is available below and in the &#xA;&lt;a href=&#34;https://github.com/agones-dev/agones/blob/release-1.57.0/examples/gameserver.yaml&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;example folder&lt;/a&gt;&#xA; for reference :&lt;/p&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-yaml&#34; data-lang=&#34;yaml&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;apiVersion&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;agones.dev/v1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;kind&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;GameServer&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# GameServer Metadata&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# https://v1-34.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.34/#objectmeta-v1-meta&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;metadata&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# generateName: &amp;#34;gds-example&amp;#34; # generate a unique name, with the given prefix&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;name&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;gds-example&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# set a fixed name&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;spec&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# if there is more than one container, specify which one is the game server&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;container&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;example-server&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Array of ports that can be exposed as direct connections to the game server container&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;ports&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# name is a descriptive name for the port&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;- &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;name&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;default&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [Stage:Beta]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [FeatureFlag:PortRanges]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# range is the optional port range name from which to select a port when using a &amp;#39;Dynamic&amp;#39; or &amp;#39;Passthrough&amp;#39; port policy.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;range&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;default&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# portPolicy has four options:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# - &amp;#34;Dynamic&amp;#34; (default) the system allocates a free hostPort for the gameserver, for game clients to connect to&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# - &amp;#34;Static&amp;#34;, user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# port is available. When static is the policy specified, `hostPort` is required to be populated&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# - &amp;#34;Passthrough&amp;#34; dynamically sets the `containerPort` to the same value as the dynamically selected hostPort.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#      This will mean that users will need to lookup what port has been opened through the server side SDK.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# - &amp;#34;None&amp;#34; means the `hostPort` is ignored and if defined, the `containerPort` (optional) is used to set the port on the GameServer instance.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;portPolicy&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Static&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# The name of the container to open the port on. Defaults to the game server container if omitted or empty.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;container&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;simple-game-server&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# the port that is being opened on the game server process&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;containerPort&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;7654&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# the port exposed on the host, only required when `portPolicy` is &amp;#34;Static&amp;#34;. Overwritten when portPolicy is &amp;#34;Dynamic&amp;#34;.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;hostPort&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;7777&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# protocol being used. Defaults to UDP. TCP and TCPUDP are other options&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# - &amp;#34;UDP&amp;#34; (default) use the UDP protocol&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# - &amp;#34;TCP&amp;#34;, use the TCP protocol&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# - &amp;#34;TCPUDP&amp;#34;, uses both TCP and UDP, and exposes the same hostPort for both protocols.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#       This will mean that it adds an extra port, and the first port is set to TCP, and second port set to UDP&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;protocol&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;UDP&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Health checking for the running game server&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;health&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Disable health checking. defaults to false, but can be set to true&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;disabled&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;false&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Number of seconds after the container has started before health check is initiated. Defaults to 5 seconds&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;initialDelaySeconds&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;5&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# If the `Health()` function doesn&amp;#39;t get called at least once every period (seconds), then&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# the game server is not healthy. Defaults to 5&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;periodSeconds&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;5&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Minimum consecutive failures for the health probe to be considered failed after having succeeded.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Defaults to 3. Minimum value is 1&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;failureThreshold&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;3&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Parameters for game server sidecar&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;sdkServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# sdkServer log level parameter has three options:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#  - &amp;#34;Info&amp;#34; (default) The SDK server will output all messages except for debug messages&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#  - &amp;#34;Debug&amp;#34; The SDK server will output all messages including debug messages&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#  - &amp;#34;Error&amp;#34; The SDK server will only output error messages&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#  - &amp;#34;Trace&amp;#34; The SDK server will output all messages, including detailed tracing information&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;logLevel&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Info&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# grpcPort and httpPort control what ports the sdkserver listens on.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Starting with Agones 1.2 the default grpcPort is 9357 and the default&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# httpPort is 9358. In earlier releases, the defaults were 59357 and 59358&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# respectively but as these were in the ephemeral port range they could&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# conflict with other TCP connections.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;grpcPort&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;9357&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;httpPort&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;9358&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [Stage:Alpha]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [FeatureFlag:PlayerTracking]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Players provides the configuration for player tracking features.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Commented out since Alpha, and disabled by default&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# players:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#   # set this GameServer&amp;#39;s initial player capacity&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#   initialCapacity: 10&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [Stage:Beta]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [FeatureFlag:CountsAndLists]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Counts and Lists provides the configuration for generic (player, room, session, etc.) tracking features.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Now in Beta, and enabled by default&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;counters&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# counters are int64 counters that can be incremented and decremented by set amounts. Keys must be declared at GameServer creation time.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;rooms&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# arbitrary key.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;count&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;1&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# initial value can be set.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;capacity&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;100&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# (Optional) Defaults to 1000 and setting capacity to max(int64) may lead to issues and is not recommended. See GitHub issue https://github.com/agones-dev/agones/issues/3636 for more details.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;lists&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# lists are lists of values stored against this GameServer that can be added and deleted from. Keys must be declared at GameServer creation time.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;players&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# an empty list, with a capacity set to 10.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;capacity&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;10&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# capacity value, defaults to 1000.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;rooms&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# note that it is allowed to have the same key name with one used in counters&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;capacity&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;333&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;values&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# initial values can also be set for lists&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;- &lt;span style=&#34;color:#000&#34;&gt;room1&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;- &lt;span style=&#34;color:#000&#34;&gt;room2&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;- &lt;span style=&#34;color:#000&#34;&gt;room3&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Pod template configuration&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# https://v1-34.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.34/#podtemplate-v1-core&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;template&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# pod metadata. Name &amp;amp; Namespace is overwritten&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;metadata&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;labels&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;myspeciallabel&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;myspecialvalue&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Pod Specification&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;spec&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;containers&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;- &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;name&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;simple-game-server&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;image&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;us-docker.pkg.dev/agones-images/examples/simple-game-server:0.42&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;imagePullPolicy&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Always&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# nodeSelector is a label that can be used to tell Kubernetes which host&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# OS to use. For Windows game servers uncomment the nodeSelector&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# definition below.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Details: https://kubernetes.io/docs/setup/production-environment/windows/user-guide-windows-containers/#ensuring-os-specific-workloads-land-on-the-appropriate-container-host&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# nodeSelector:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#   kubernetes.io/os: windows&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Since Agones defines a new &lt;a href=&#34;https://kubernetes.io/docs/concepts/api-extension/custom-resources/&#34;&gt;Custom Resources Definition (CRD)&lt;/a&gt; we can define a new resource using the kind &lt;code&gt;GameServer&lt;/code&gt; with the custom group &lt;code&gt;agones.dev&lt;/code&gt; and API version &lt;code&gt;v1&lt;/code&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Fleet Specification</title>
      <link>/site/docs/reference/fleet/</link>
      <pubDate>Thu, 03 Jan 2019 03:58:52 +0000</pubDate>
      <guid>/site/docs/reference/fleet/</guid>
      <description>&lt;p&gt;To allocate a &lt;code&gt;GameServer&lt;/code&gt; from a &lt;code&gt;Fleet&lt;/code&gt;, use a &lt;code&gt;GameServerAllocation&lt;/code&gt;.&lt;/p&gt;&#xA;&lt;p&gt;Like any other Kubernetes resource you describe a &lt;code&gt;Fleet&lt;/code&gt;&amp;rsquo;s desired state via a specification written in YAML or JSON to the Kubernetes API. The Agones controller will then change the actual state to the desired state.&lt;/p&gt;&#xA;&lt;p&gt;A full &lt;code&gt;Fleet&lt;/code&gt; specification is available below and in the &#xA;&lt;a href=&#34;https://github.com/agones-dev/agones/blob/release-1.57.0/examples/fleet.yaml&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;example folder&lt;/a&gt;&#xA; for reference :&lt;/p&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;background-color:#f8f8f8;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-yaml&#34; data-lang=&#34;yaml&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;apiVersion&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;agones.dev/v1&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;kind&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Fleet&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Fleet Metadata&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# https://v1-34.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.34/#objectmeta-v1-meta&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;metadata&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;name&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;fleet-example&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;spec&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# the number of GameServers to keep Ready or Allocated in this Fleet&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;replicas&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;2&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# defines how GameServers are organised across the cluster.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Options include:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# &amp;#34;Packed&amp;#34; (default) is aimed at dynamic Kubernetes clusters, such as cloud providers, wherein we want to bin pack&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# resources&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# &amp;#34;Distributed&amp;#34; is aimed at static Kubernetes clusters, wherein we want to distribute resources across the entire&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# cluster&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;scheduling&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Packed&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# a GameServer template - see:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# https://agones.dev/site/docs/reference/gameserver/ for all the options&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;strategy&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# The replacement strategy for when the GameServer template is changed. Default option is &amp;#34;RollingUpdate&amp;#34;,&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# &amp;#34;RollingUpdate&amp;#34; will increment by maxSurge value on each iteration, while decrementing by maxUnavailable on each&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# iteration, until all GameServers have been switched from one version to another.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# &amp;#34;Recreate&amp;#34; terminates all non-allocated GameServers, and starts up a new set with the new details to replace them.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;type&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;RollingUpdate&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Only relevant when `type: RollingUpdate`&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;rollingUpdate&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# the amount to increment the new GameServers by. Defaults to 25%&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;maxSurge&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;25&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;%&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# the amount to decrements GameServers by. Defaults to 25%&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;maxUnavailable&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;25&lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;%&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Labels and/or Annotations to apply to overflowing GameServers when the number of Allocated GameServers is more&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# than the desired replicas on the underlying `GameServerSet`&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;allocationOverflow&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;labels&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;mykey&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;myvalue&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;version&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#4e9a06&#34;&gt;&amp;#34;&amp;#34;&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# empty an existing label value&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;annotations&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;otherkey&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;setthisvalue&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [Stage:Beta]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [FeatureFlag:CountsAndLists]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Which gameservers in the Fleet are most important to keep around - impacts scale down logic.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Now in Beta, and enabled by default&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;priorities&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;- &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;type&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Counter&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Sort by a “Counter”&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;rooms&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# The name of the Counter. No impact if no GameServer found.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;order&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Descending&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Default is &amp;#34;Ascending&amp;#34; so smaller available capacity will be removed first on down scaling.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;- &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;type&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;List&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Sort by a “List”&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;key&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;players&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# The name of the List. No impact if no GameServer found.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;order&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Ascending&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Default is &amp;#34;Ascending&amp;#34; so smaller available capacity will be removed first on down scaling.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;  &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;template&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# GameServer metadata&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;metadata&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;labels&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;foo&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;bar&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# GameServer specification&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;    &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;spec&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;ports&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;- &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;name&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;default&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;portPolicy&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Dynamic&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;containerPort&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;26000&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;health&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;initialDelaySeconds&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;30&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;periodSeconds&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;60&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Parameters for game server sidecar&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;sdkServer&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;logLevel&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;Info&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;grpcPort&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;9357&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;httpPort&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;9358&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;#&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [Stage:Beta]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# [FeatureFlag:CountsAndLists]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Counts and Lists provides the configuration for generic (player, room, session, etc.) tracking features.&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Now in Beta, and enabled by default&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;counters&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;rooms&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;          &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;count&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;0&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# Initial value&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;          &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;capacity&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#0000cf;font-weight:bold&#34;&gt;10&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;lists&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;players&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;          &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;values&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;[]&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#8f5902;font-style:italic&#34;&gt;# The GameServer&amp;#39;s Pod template&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;      &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;template&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;        &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;spec&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;          &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;containers&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;          &lt;/span&gt;- &lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;name&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;simple-game-server&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;            &lt;/span&gt;&lt;span style=&#34;color:#204a87;font-weight:bold&#34;&gt;image&lt;/span&gt;&lt;span style=&#34;color:#000;font-weight:bold&#34;&gt;:&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt; &lt;/span&gt;&lt;span style=&#34;color:#000&#34;&gt;us-docker.pkg.dev/agones-images/examples/simple-game-server:0.42&lt;/span&gt;&lt;span style=&#34;color:#f8f8f8;text-decoration:underline&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Since Agones defines a new&#xA;&lt;a href=&#34;https://kubernetes.io/docs/concepts/api-extension/custom-resources/&#34;&gt;Custom Resources Definition (CRD)&lt;/a&gt;&#xA;we can define a new resource using the kind &lt;code&gt;Fleet&lt;/code&gt; with the custom group &lt;code&gt;agones.dev&lt;/code&gt; and API&#xA;version &lt;code&gt;v1&lt;/code&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>GameServerAllocation Specification</title>
      <link>/site/docs/reference/gameserverallocation/</link>
      <pubDate>Sun, 07 Jul 2019 03:58:52 +0000</pubDate>
      <guid>/site/docs/reference/gameserverallocation/</guid>
      <description>&lt;p&gt;Allocation is the process of selecting the optimal &lt;code&gt;GameServer&lt;/code&gt; that matches the filters defined in the &lt;code&gt;GameServerAllocation&lt;/code&gt; specification below, and returning its details.&lt;/p&gt;&#xA;&lt;p&gt;A successful Alloction moves the &lt;code&gt;GameServer&lt;/code&gt; to the &lt;code&gt;Allocated&lt;/code&gt; state, which indicates that it is currently active, likely with players on it, and should not be removed until SDK.Shutdown() is called, or it is explicitly manually deleted.&lt;/p&gt;&#xA;&lt;p&gt;A full &lt;code&gt;GameServerAllocation&lt;/code&gt; specification is available below and in the&#xA;&#xA;&lt;a href=&#34;https://github.com/agones-dev/agones/blob/release-1.57.0//examples/gameserverallocation.yaml&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;example folder&lt;/a&gt;&#xA; for reference:&lt;/p&gt;</description>
    </item>
    <item>
      <title>Fleet Autoscaler Specification</title>
      <link>/site/docs/reference/fleetautoscaler/</link>
      <pubDate>Thu, 03 Jan 2019 03:58:55 +0000</pubDate>
      <guid>/site/docs/reference/fleetautoscaler/</guid>
      <description>&lt;p&gt;A full &lt;code&gt;FleetAutoscaler&lt;/code&gt; specification is available below and in the&#xA;&#xA;&lt;a href=&#34;https://github.com/agones-dev/agones/blob/release-1.57.0/examples/fleetautoscaler.yaml&#34; target=&#34;_blank&#34; data-proofer-ignore&gt;example folder&lt;/a&gt;&#xA; for reference, but here are several&#xA;examples that show different autoscaling policies.&lt;/p&gt;&#xA;&lt;h2 id=&#34;ready-buffer-autoscaling&#34;&gt;Ready Buffer Autoscaling&lt;/h2&gt;&#xA;&lt;p&gt;Fleet autoscaling with a buffer can be used to maintain a configured number of game server instances ready to serve&#xA;players based on number of allocated instances in a Fleet. The buffer size can be specified as an absolute number or a&#xA;percentage of the desired number of Ready game server instances over the Allocated count.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Agones Kubernetes API</title>
      <link>/site/docs/reference/agones_crd_api_reference/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>/site/docs/reference/agones_crd_api_reference/</guid>
      <description>&lt;p&gt;Packages:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;&lt;a href=&#34;#agones.dev%2fv1&#34;&gt;agones.dev/v1&lt;/a&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;a href=&#34;#allocation.agones.dev%2fv1&#34;&gt;allocation.agones.dev/v1&lt;/a&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;a href=&#34;#autoscaling.agones.dev%2fv1&#34;&gt;autoscaling.agones.dev/v1&lt;/a&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;&lt;a href=&#34;#multicluster.agones.dev%2fv1&#34;&gt;multicluster.agones.dev/v1&lt;/a&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;agones.dev/v1&#34;&gt;agones.dev/v1&lt;/h2&gt;&#xA;&lt;p&gt;&#xA;&lt;p&gt;Package v1 is the v1 version of the API.&lt;/p&gt;&#xA;&lt;/p&gt;&#xA;Resource Types:&#xA;&lt;ul&gt;&lt;li&gt;&#xA;&lt;a href=&#34;#agones.dev/v1.Fleet&#34;&gt;Fleet&lt;/a&gt;&#xA;&lt;/li&gt;&lt;li&gt;&#xA;&lt;a href=&#34;#agones.dev/v1.GameServer&#34;&gt;GameServer&lt;/a&gt;&#xA;&lt;/li&gt;&lt;li&gt;&#xA;&lt;a href=&#34;#agones.dev/v1.GameServerSet&#34;&gt;GameServerSet&lt;/a&gt;&#xA;&lt;/li&gt;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;agones.dev/v1.Fleet&#34;&gt;Fleet&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;&#xA;&lt;p&gt;Fleet is the data structure for a Fleet resource&lt;/p&gt;&#xA;&lt;/p&gt;&#xA;&lt;table&gt;&#xA;&lt;thead&gt;&#xA;&lt;tr&gt;&#xA;&lt;th&gt;Field&lt;/th&gt;&#xA;&lt;th&gt;Description&lt;/th&gt;&#xA;&lt;/tr&gt;&#xA;&lt;/thead&gt;&#xA;&lt;tbody&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&#xA;&lt;code&gt;apiVersion&lt;/code&gt;&lt;br/&gt;&#xA;string&lt;/td&gt;&#xA;&lt;td&gt;&#xA;&lt;code&gt;&#xA;agones.dev/v1&#xA;&lt;/code&gt;&#xA;&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&#xA;&lt;code&gt;kind&lt;/code&gt;&lt;br/&gt;&#xA;string&#xA;&lt;/td&gt;&#xA;&lt;td&gt;&lt;code&gt;Fleet&lt;/code&gt;&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&#xA;&lt;code&gt;metadata&lt;/code&gt;&lt;br/&gt;&#xA;&lt;em&gt;&#xA;&lt;a href=&#34;https://v1-34.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.34/#objectmeta-v1-meta&#34;&gt;&#xA;Kubernetes meta/v1.ObjectMeta&#xA;&lt;/a&gt;&#xA;&lt;/em&gt;&#xA;&lt;/td&gt;&#xA;&lt;td&gt;&#xA;Refer to the Kubernetes API documentation for the fields of the&#xA;&lt;code&gt;metadata&lt;/code&gt; field.&#xA;&lt;/td&gt;&#xA;&lt;/tr&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&#xA;&lt;code&gt;spec&lt;/code&gt;&lt;br/&gt;&#xA;&lt;em&gt;&#xA;&lt;a href=&#34;#agones.dev/v1.FleetSpec&#34;&gt;&#xA;FleetSpec&#xA;&lt;/a&gt;&#xA;&lt;/em&gt;&#xA;&lt;/td&gt;&#xA;&lt;td&gt;&#xA;&lt;br/&gt;&#xA;&lt;br/&gt;&#xA;&lt;table&gt;&#xA;&lt;tr&gt;&#xA;&lt;td&gt;&#xA;&lt;code&gt;replicas&lt;/code&gt;&lt;br/&gt;&#xA;&lt;em&gt;&#xA;int32&#xA;&lt;/em&gt;&#xA;&lt;/td&gt;&#xA;&lt;td&gt;&#xA;&lt;p&gt;Replicas are the number of GameServers that should be in this set. Defaults to 0.&lt;/p&gt;</description>
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