<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Third Party Content on Agones</title>
    <link>/site/docs/third-party-content/</link>
    <description>Recent content in Third Party Content on Agones</description>
    <generator>Hugo</generator>
    <language>en</language>
    <lastBuildDate>Sun, 12 Apr 2026 21:50:48 +0530</lastBuildDate>
    <atom:link href="/site/docs/third-party-content/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Third Party Videos and Presentations</title>
      <link>/site/docs/third-party-content/videos-and-presentations/</link>
      <pubDate>Thu, 03 Jan 2019 08:37:35 +0000</pubDate>
      <guid>/site/docs/third-party-content/videos-and-presentations/</guid>
      <description>&lt;h2 id=&#34;case-studies&#34;&gt;Case Studies&lt;/h2&gt;&#xA;&lt;h3 id=&#34;keynote-how-ubisoft-orchestrates-global-multiplayer-games-with-agones-kubecon-eu-2026&#34;&gt;Keynote: How Ubisoft Orchestrates Global Multiplayer Games with Agones (KubeCon EU, 2026)&lt;/h3&gt;&#xA;&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/MUOd6IoLC5Q&#34;&#xA;        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;&#xA;&#xA;&lt;h3 id=&#34;engineering-without-limits-a-decade-of-kubernetes-powering-playstations-evolution-kubecon-na-2025&#34;&gt;Engineering Without Limits: A Decade of Kubernetes Powering PlayStation’s Evolution (Kubecon NA, 2025)&lt;/h3&gt;&#xA;&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/goaBGk9wt0c&#34;&#xA;        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;&#xA;&#xA;&lt;h3 id=&#34;no-more-disruption-playstation-networks-approaches-to-avoid-outages-on-kubernetes-platform-kubecon-japan-2025&#34;&gt;No More Disruption: PlayStation Network’s Approaches To Avoid Outages on Kubernetes Platform (Kubecon Japan, 2025)&lt;/h3&gt;&#xA;&lt;iframe width=&#34;640&#34; height=&#34;360&#34; class=&#34;p-2&#34; src=&#34;https://www.youtube.com/embed/xxSPRdwjuqE&#34;&#xA;        frameborder=&#34;0&#34; allow=&#34;accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture&#34; allowfullscreen&gt;&lt;/iframe&gt;&#xA;&#xA;&lt;h3 id=&#34;paywall-monster-hunter-wilds-network-architecture-supporting-over-1-million-concurrent-users-presented-by-aws-devcom-2025&#34;&gt;(Paywall) &amp;lsquo;Monster Hunter Wilds&amp;rsquo; Network Architecture Supporting Over 1 Million Concurrent Users (Presented by AWS) (Devcom, 2025)&lt;/h3&gt;&#xA;&lt;p&gt;&lt;a href=&#34;https://bizcommunity.gamescom.global/event/devcom-developer-conference-2025/planning/UGxhbm5pbmdfMjc0ODE4MQ==&#34;&gt;&lt;img src=&#34;../../../images/devcom-mhw-thumb.png&#34; alt=&#34;devcom-mhw-thumb.png&#34;&gt;&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Third Party Articles</title>
      <link>/site/docs/third-party-content/articles/</link>
      <pubDate>Mon, 15 Dec 2025 00:00:00 +0000</pubDate>
      <guid>/site/docs/third-party-content/articles/</guid>
      <description>&lt;h2 id=&#34;case-studies&#34;&gt;Case Studies&lt;/h2&gt;&#xA;&lt;h3 id=&#34;2025&#34;&gt;2025&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sept 10 &lt;a href=&#34;https://www.googlecloudpresscorner.com/2025-09-10-Bandai-Namco-and-Google-Cloud-Partner-to-Launch-DRAGON-BALL-GEKISHIN-SQUADRA,-a-New-Cross-Platform-Multiplayer-Action-Game,1&#34;&gt;Bandai Namco and Google Cloud Partner to Launch &amp;lsquo;DRAGON BALL GEKISHIN SQUADRA,&amp;rsquo; a New Cross-Platform Multiplayer Action Game&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Nov 5 - &lt;a href=&#34;https://sonicrumble.sega.com/rules/en/copyright/&#34;&gt;Sonic Rumble Open Source Licences&lt;/a&gt; (This is mostly&#xA;because I can&amp;rsquo;t find a recording of&#xA;&lt;a href=&#34;https://cedec.cesa.or.jp/2025/timetable/detail/s67a473fd79c0d/&#34;&gt;Sonic Rumbleのグローバルなマルチプレイ対戦サービスの裏側 ～Unity/Agones/AWS/EKSを用いてシンプルで疲労の少ない開発・運用を目指す～&lt;/a&gt;,&#xA;but you can find slides at &lt;a href=&#34;https://cedil.cesa.or.jp/cedil_sessions/view/3096&#34;&gt;CEDIL&lt;/a&gt; (registration required))&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;2023&#34;&gt;2023&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Feb 1 - (Japanese) &lt;a href=&#34;https://cloud.google.com/blog/ja/topics/customers/nintendo-new-game-servers-built-with-gke-cloud-spanner?hl=ja&#34;&gt;Nintendo: Building a new general-purpose game server using Google Kubernetes Engine, Cloud Spanner, and more&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Apr 4 - (Google Doodle) &lt;a href=&#34;https://cloud.google.com/blog/products/containers-kubernetes/making-online-containerized-games-with-managed-services/&#34;&gt;Making online containerized games with managed services&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Jul 18 - &lt;a href=&#34;https://repost.aws/articles/AR6qA3beFySdu3zEPeQd-ffQ/optimizing-gaijin-ent-s-crossout-for-cost-efficiency-and-reliability-using-eks-karpenter-and-agones&#34;&gt;Optimizing Gaijin Ent.&amp;rsquo;s Crossout for cost-efficiency and reliability using EKS, Karpenter and Agones&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;blogs&#34;&gt;Blogs&lt;/h2&gt;&#xA;&lt;h3 id=&#34;2026&#34;&gt;2026&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Jan 22 - &lt;a href=&#34;https://noe-t.dev/posts/making-and-scaling-a-game-server-in-k8s-using-agones/&#34;&gt;Making and Scaling a Game Server in Kubernetes using Agones&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;2025-1&#34;&gt;2025&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Jan 09 - (Amazon Web Services) &lt;a href=&#34;https://aws.amazon.com/blogs/gametech/developers-guide-to-operate-game-servers-on-kubernetes-part-2/&#34;&gt;Developer’s Guide to operate game servers on Kubernetes – Part 2&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;2024&#34;&gt;2024&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Apr 03 - (Singularity 6) &lt;a href=&#34;https://www.singularity6.com/news/software-architecture-of-palia&#34;&gt;The Software Architecture of Palia&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Jul 18 - (Amazon Web Services) &lt;a href=&#34;https://aws.amazon.com/blogs/gametech/developers-guide-to-operate-game-servers-on-kubernetes-part-1/&#34;&gt;Developer&amp;rsquo;s Guide to operate game servers on Kubernetes – Part 1&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;2021&#34;&gt;2021&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Aug 18 - &lt;a href=&#34;https://aws.amazon.com/blogs/compute/how-to-run-massively-multiplayer-games-with-ec2-spot-using-aurora-serverless/&#34;&gt;How to run massively multiplayer games with EC2 Spot using Aurora Serverless&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;2019&#34;&gt;2019&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Sept 11 - (Embark Studios) &lt;a href=&#34;https://medium.com/embarkstudios/itering-faster-with-open-source-76ae68f98745&#34; data-proofer-ignore&gt;Iterating faster with open-source&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h3 id=&#34;2018&#34;&gt;2018&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mar 13 - (Google Cloud) &lt;a href=&#34;https://cloud.google.com/blog/products/containers-kubernetes/introducing-agones-open-source-multiplayer-dedicated-game-server-hosting-built-on-kubernetes&#34;&gt;Introducing Agones: Open-source, multiplayer, dedicated game-server hosting built on Kubernetes&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Third Party Podcasts</title>
      <link>/site/docs/third-party-content/podcasts/</link>
      <pubDate>Wed, 15 Jan 2020 00:00:00 +0000</pubDate>
      <guid>/site/docs/third-party-content/podcasts/</guid>
      <description>&lt;h2 id=&#34;2024&#34;&gt;2024&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mar 5 - (Dutch) &lt;a href=&#34;https://www.k8spodcast.nl/afleveringen/aflevering-43-playstation-games-en-kubernetes&#34;&gt;Aflevering 43: Playstation games en Kubernetes&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;2021&#34;&gt;2021&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Apr 30 - &lt;a href=&#34;https://podcasters.spotify.com/pod/show/leveldesign/episodes/LD039---Taking-the-agony-out-of-multiplayer-games-with-Mark-Mandel-and-Agones-evm8rn&#34;&gt;Level Design Podcast: LD039 - Taking the agony out of multiplayer games with Mark Mandel and Agones&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;2020&#34;&gt;2020&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Mar 25th - &lt;a href=&#34;https://twit.tv/shows/floss-weekly/episodes/571&#34;&gt;FLOSS Weekly: 571 - Agones&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;2019&#34;&gt;2019&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Nov 6 - &lt;a href=&#34;https://gcppodcast.com/post/episode-202-supersolid-with-kami-may/&#34;&gt;Google Cloud Platform Podcast: Supersolid with Kami May&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;2018&#34;&gt;2018&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Oct 23 - &lt;a href=&#34;https://kubernetespodcast.com/episode/026-agones/&#34;&gt;Kubernetes Podcast: Agones, with Cyril Tovena and Mark Mandel&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;Aug 15 - &lt;a href=&#34;https://gcppodcast.com/post/episode-142-agones-with-mark-mandel-and-cyril-tovena/&#34;&gt;Google Cloud Platform Podcast: Agones with Mark Mandel and Cyril Tovena&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Third Party Examples</title>
      <link>/site/docs/third-party-content/examples/</link>
      <pubDate>Thu, 09 Sep 2021 00:00:00 +0000</pubDate>
      <guid>/site/docs/third-party-content/examples/</guid>
      <description>&lt;h2 id=&#34;integrations-with-other-projects&#34;&gt;Integrations with other projects&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/agones-discover-openmatch&#34;&gt;Octops/Agones x Open Match&lt;/a&gt; - How to implement a matchmaking&#xA;system using Agones and Open Match&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://andresromero.dev/blog/dedicated-game-server-hosting&#34;&gt;Agones x Godot&lt;/a&gt; - How to deploy a multiplayer Godot game with Agones. This post demonstrates hosting a simple multiplayer game server on Agones, utilizing the Agones Community SDK for Godot to manage server readiness and health checks. It also provides a brief introduction to dedicated game servers.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/mbychkowski/unity-netcode-agones&#34;&gt;Unity&amp;rsquo;s Netcode for GameObjects + Agones&lt;/a&gt; - A simple Unity example that demonstrates Agones integrations with &lt;a href=&#34;https://docs-multiplayer.unity3d.com/netcode/current/about/&#34;&gt;Unity&amp;rsquo;s Netcode for GameObjects&lt;/a&gt; for dedicated game servers.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;minetest&#34;&gt;Minetest&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://www.minetest.net/&#34;&gt;Minetest&lt;/a&gt; is a free and open-source sandbox video game available for Linux, FreeBSD,&#xA;Microsoft Windows, MacOS, and Android. Minetest game play is very similar to that of Minecraft. Players explore a blocky 3D world, discover and extract raw materials, craft tools and items, and build structures and landscapes.&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/paulhkim80/agones-example-minetest&#34;&gt;Minetest server for Agones&lt;/a&gt; is an example of the Minetest&#xA;server hosted on Kubernetes using Agones. It wraps the Minetest server with a &lt;a href=&#34;https://golang.org&#34;&gt;Go&lt;/a&gt; binary, and introspects stdout to provide the event hooks for the SDK integration. The wrapper is from &lt;a href=&#34;https://github.com/agones-dev/agones/blob/main/examples/xonotic/main.go&#34;&gt;Xonotic Example&lt;/a&gt; with a few changes to look for the Minetest ready output message.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;You will need to download the Minetest client separately to play.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Third Party Libraries and Tools</title>
      <link>/site/docs/third-party-content/libraries-tools/</link>
      <pubDate>Fri, 15 May 2020 00:00:00 +0000</pubDate>
      <guid>/site/docs/third-party-content/libraries-tools/</guid>
      <description>&lt;h2 id=&#34;client-sdks&#34;&gt;Client SDKs&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/Cubxity/AgonesKt&#34;&gt;Cubxity/AgonesKt&lt;/a&gt; - Agones Client SDK for &lt;strong&gt;Kotlin&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/scrayosnet/agones-kotlin-sdk&#34;&gt;scrayosnet/agones-kotlin-sdk&lt;/a&gt; - Agones Client SDK for &lt;strong&gt;Kotlin&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/AndreMicheletti/godot-agones-sdk&#34;&gt;AndreMicheletti/godot-agones-sdk&lt;/a&gt; - Agones Client SDK for &lt;strong&gt;Godot Engine&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/infumia/agones4j&#34;&gt;Infumia/agones4j&lt;/a&gt; - Agones Client SDK for &lt;strong&gt;Java&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/devsisters/zio-agones&#34;&gt;Devsisters/zio-agones&lt;/a&gt; - Agones Client SDK for &lt;strong&gt;Scala&lt;/strong&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;messaging&#34;&gt;Messaging&lt;/h2&gt;&#xA;&lt;p&gt;Libraries or applications that implement messaging systems.&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/agones-event-broadcaster&#34;&gt;Octops/Agones Event Broadcaster&lt;/a&gt; - Broadcast Agones events to the external world&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/agones-broadcaster-http&#34;&gt;Octops/Agones Broadcaster HTTP&lt;/a&gt; - Expose Agones GameServers information via HTTP&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/agones-relay-http&#34;&gt;Octops/Agones Relay HTTP&lt;/a&gt; - Publish Agones GameServers and Fleets details to HTTP endpoints&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;controllers&#34;&gt;Controllers&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/gameserver-ingress-controller&#34;&gt;Octops/Game Server Ingress Controller&lt;/a&gt; - Automatic Ingress configuration for Game Servers managed by Agones&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/octops-image-syncer&#34;&gt;Octops/Image Syncer&lt;/a&gt; - Watch Fleets and pre-pull images of game servers on every node running in the cluster&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/Octops/octops-fleet-gc&#34;&gt;Octops/Fleet Garbage Collector&lt;/a&gt; - Delete Fleets based on its TTL&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;allocation&#34;&gt;Allocation&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/FairwindsOps/agones-allocator-client&#34;&gt;agones-allocator-client&lt;/a&gt; - A client for testing allocation servers.&#xA;Made by &lt;a href=&#34;https://fairwinds.com&#34;&gt;Fairwinds&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/aws-samples/multi-cluster-allocation-demo-for-agones-on-eks&#34;&gt;Multi-cluster allocation demo&lt;/a&gt; - A demo project for multi-cluster allocation on Amazon EKS with Terraform templates.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;development-tools&#34;&gt;Development Tools&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;a href=&#34;https://github.com/comerford/minikube-agones-cluster&#34;&gt;Minikube Agones Cluster&lt;/a&gt; - Automates the creation of a complete Kubernetes/Agones Cluster locally, using Xonotic as a sample gameserver. Intended to provide a local environment for developers which approximates a production Agones deployment.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;agones-guru-on-gurubase&#34;&gt;Agones Guru on Gurubase&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;You can &lt;a href=&#34;https://gurubase.io/g/agones&#34;&gt;Ask Agones Guru&lt;/a&gt; for help. It is an Agones-focused AI designed to answer your questions.&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
  </channel>
</rss>
